Where to find half life 2 sounds




















For a better experience, please enable JavaScript in your browser before proceeding. Half life 2 sound problem. Thread starter bigk Start date Dec 22, Status This thread has been Locked and is not open to further replies. Please start a New Thread if you're having a similar issue. View our Welcome Guide to learn how to use this site. Joined Jul 19, Messages Hey every one, For some reason when I play Half life 2 I have a problem with the characters when they talk. For some reason there voices fade or completely go quite when I do not have my cursor on them.

But if I have my cursor on them every thing fine and I can hear every ting they say. So if I'm trying to watch some thing and there talking while by back is turned I can not hear a word there saying becuase the cursor not one them.

So now I've been useing caption and that way I can read along but I'm stilling the problem. No matter if the caption is on or off. My do I solve this anouying problem? Rollin' Rog. Joined Dec 9, Messages 45, What type of speaker setup do you have?

Or are you using headphones? In your Sound Card's configuration properties, make sure the speaker mode there is consistent with what you are using -- although 5.

Make sure the pan and fade controls are centered. Also make sure that you are connected properly at the ouput panel of the sound card. If you are not using a base speaker, make sure you don't have that jack connected to your speaker plug. Joined Dec 2, Messages Surround sound is on. Whats happening, is when you turn away from a character, and theyre talking, the sound would move over the surround sound speakers to sound like it comes from behind or from the side.

If you do not have a surround speaker system, and have it enabled in the game, what youre describing will happen. Many thanks CPT Chandler. Showing 1 - 15 of 15 comments. A View Profile View Posts. Originally posted by A :. Chaii View Profile View Posts. Thank you helpful forum. Originally posted by theweebgamer12 :. You can get the Half-Life 2 sounds in the files for Source Filmmaker without downloading anything, but GCFscape works with all source games and Source Filmmaker is a ton of gigabytes.

I just realized that this was posted in It fades into the background, becoming more or less a keynote sound. The landmark of this area is the Citadel.

The ultimate destination and ultimate enemy—the landmark and soundmark source—are elegantly connected to one another. A few minutes later we'll find out Breen is also inside the Citadel. There are many other cases where this type of connection would make sense: Church spire and ringing bells, castle wall and cannon fire, lighthouse and crashing waves, and so on.

You can hear it near the end of the recording. While walking through a dilapidated playground the sounds of children playing can be heard fairly clearly for a moment. This is non-diegetic in that it does not exist in the fiction of the world. Yet it clearly exists in the fiction of the game. Give it another listen and try to picture the possibility space of sounds that it was created from.

Stay a while and listen Ben Abraham writes about "off-screen" wind chimes in Half-Life 2 , and the musicality of sound effects. Lots of great links to other sound studies resources. Murray Schafer's seminal work. Soundscape - Valve Developer Wiki Technical description of the soundscape scripts used by the Source engine. Sections Close Back. Blogs Close Back. Write for Game Developer. Blog Now. Connect Close Back.

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