Burst Fire is a method you can use to reduce recoil. It works well over medium to long distances. The secret to success with this technique is speed. The quicker you are in releasing the trigger, adjusting your aim and then shooting again, the more dangerous you become.
You can also reduce recoil by selecting Kick as the weapon proficiency. This also improves your accuracy. I was just about to toss this game in the trash. I am an older guy that plays occasionally. I come into these rooms team deathmatch or free for all and get annihilated.
Im talking about walking away with 3 kills and total frustration. I will try this and hopefully I come away with a better experience. I am also shocked with the language and the way these kids talk to each other. I wish there was a place to hook up and play with other guys with my same skill and experience,. The second I get in the lobby, I run down the list of players and mute everyone.
But MW3 if you miss anyone in the lobby, just hit select on PS3, or equiv in and run down your team and hit X and it will mute everyone. Dude my kdr is 3. This is what i do. I turn my vibrations off.
Play on 3 sensivity. I use these things called fps freek which increase ur aim cool. Play domination alot. What i do is go striaght to the B falg and pick people off and one i picked alot of people off in B flag i defend C or A flag. This is use alot by Me a MlG player and if u use this u will see improvement.
Tip:never camp becuz the person 78 percent of the time will come back and kil u. Instead move aways from that stop to another close spot and catch the same guy off guard becuz he thinks u will be in the same spot. If you discover and good techniques, please post back!
Thanks a lot! I already know most of the stuff here but the video was really helpful,i hope i do good the next time i play. Thanks alot. Ya thanks for the video and now i see why i was getting raped so much….. Keep The Damn Crosshairs in the middle!!!! Keep up the good work. He goes by the name of Despotic.
Hi i read this guide some stuff are common sense but overall its nice for players that are struggling in playing multiplayer online not me though, i have 2. But overall its a good guide for noobs. Thanks for the feedback. I may use your ideas.
And congrats on the nice stats. Thank you for the video,it was showing me how to play right. Hope it helps. Hopefully reading this can really help me out. I get made fun of because i suck. Although I king of expect that considering this is the 1st Call of Duty game I have ever played.
Thank you for the video. I really suck, lol. That was one time lol. The rest is an average of 4 ppl killed and dead. And this video really helps because I was trying to aim and shoot with the right stick instead of moving with the target. So you showing how to turn corners, come into another room, and all that, gives me hope lol. So, hopefully I can get my shooting rank up. Thank you. God bless! I agree with u i was doing the same thing…its hard trying not to jerk the right stick when u see an enemy and just start spraying…..
So just wanted to let u no good job and thanks. Congratulations on your great progress! And thank you so much for your kind words. My day just got a whole lot better after reading your comment. Thanks for sharing. Congratulations Oxygene! Good job! You just made my day. Thank you very much, Venom. Glad you enjoyed it. So fun to read someone is playing with so low sens. Would you be interested in sharing your skills with us? Thanks dude that was helpful and I mean a lot.
I was on cod4 on mw2 and on mw3, I said wtf????? Thank you very much for your feedback. MW3 is a fast paced monster. I really had trouble adjusting to begin with. Thanks for the nice words. Like it? But is this game just too similar to previous iterations? Certainly, there are a lot of familiar weapons, and a lot of perks and killstreak rewards that we've all seen before — yet similar criticisms could be levelled at the inventories of, say, Mass Effect 2 or Gears of War 2, and elements like the new strike packages do add a significant tactical thrust to the action.
Elsewhere, there are complaints that the campaign is based around the same old linear action and explosive set-pieces as its predecessors. But then, what did everyone think was going to happen? That's fine — nobody can be disappointed that they bought the game and that's what's in it.
Jon Hicks, editor of the Official Xbox Magazine, makes the interesting point that we may be thinking about Call of Duty in the wrong way by comparing it to other action games such as Batman or Uncharted. As a vast annual franchise designed to appease millions of mainstream consumers, there are more relevant points of reference:. People say they want innovation and change and difference, but in the same way that Fifa can't break out of the fact that it's a game of football, CoD is so successful now, it can't really break out of its model, it is constrained by its very form.
If you consider it as a sports game it becomes more logical. If you look through the annals of gaming history the titles that do change significantly year on year are the ones that get quite heavily punished. People like to demand change, but increasingly they then don't buy it.
Rivalry has also played a part in the tribalism of the user reviews. EA has pitched its Battlefield 3 title very much against Modern Warfare, both in its advertising and in some barbed pre-release interviews — and this has fostered a factional atmosphere: gamers love a platform battle. Battlefield 3 is a phenomenal game but I'm a little bit sad that the PR for it has been at the expense of another brilliant title. It's not great that we're back to the old Sega v Nintendo situation.
And here we unearth a more insidious undercurrent: Activision is being actively punished. Last year, the co-founders of Infinity Ward, Jason West and Vince Zampella, were sacked for breaches of contract and "insubordination". The duo immediately sued the publisher, claiming that millions in royalties were being withheld from Infinity Ward staff.
Activision later counter-sued suggesting that West and Zampella were using the company's IP to broker a development deal with a rival company. Later, the dismissed twosome set up Respawn Entertainment and announced a publishing contract with EA, Activision's main rival. Now, I've read through the papers submitted by both parties. They make complex claims and counter claims and it looks as though it is going to take many months for a US court to get to the bottom of what is an intricate corporate law case.
The point is, as it stands, no one outside of the Infinity Ward or Activision knows what happened. No one, that is, except for the internet, which has sided with West and Zampella against the 'evil corporation'. The idea of a couple of creative "Davids" taking on the Goliath of Activision is an attractive one, but it is also deeply flawed.
Well, talking about an entertainment form with millions of passionate fans as a packaged goods industry isn't great — and irony doesn't work well on the internet. Even if something dark and unjust did happen at Infinity Ward, we enter troubling critical territory when the wrongs of the author, the studio or the distributor are visited upon the appraisal of their work.
Movie history is littered with despicable characters who have made astonishing films; is Melancholia any less of a work because Lars von Trier claimed to be a Nazi during his Cannes press conference?
Tying in with the contempt for Activision is a distrust for the reviewers themselves. Several comments beneath my own review for Modern Warfare 3 had to be removed because they were essentially libellous. And this has happened hand-in-hand with the rise of the internet and the democratisation of opinion. The louder you shout the more kudos you get and no matter what your opinion, someone else on the internet will agree with you — and you get a boost from that.
It encourages people to think, 'I am correct, it's self-evident that I'm right, therefore the reviewer must be subject to bribery. It's something of a farcical accusation. As one reviewer tweeted last night, games publishers barely trust us to take our own screenshots any more let alone keep quiet a widescale attempt to fraudulently secure favourable review scores.
Furthermore, Call of Duty is perhaps the one entertainment brand in the world that doesn't need critical acclaim to ensure success. That's a quite staggering mathematical failure. But like other reviewers, I suspect, I wrestled with how to score Modern Warfare 3. It isn't innovative, it isn't original, but it is ruthlessly compelling and packed with content. I am thoroughly enjoying it. Perhaps, however, we need to think about the critical criteria we use.
Her colleague Daniel Krupa agrees. Once upon a time, blockbuster movies had critical merit too — the likes of Jaws and Star Wars, for example. But now you get these behemoths like Pirates of the Caribbean and Transformers and they are just explosion and spectacle.
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