Dragon age origins how much magic




















Blood Mage. Spirit Healer. Dragon Age Wiki Explore. Dragon Age Series. Explore Wikis Community Central. Register Don't have an account? Mage Origins. Edit source History Talk You will skip most of the spells in this tree, unfortunately, as you will not have much MP to use them.

Mind Blast, Force Field, Telekinetic Weapons — works well against armored opponents or those that are strong against fire. Use this or Flaming weapons.

Arcane Shield — as you will not use any spells get this sustainable for more defense. You will have some points left. Based on my experience, I found that the talents mentioned above are the main ones. You will not be able to cast many spells due to low mana. The Edge. Quite expensive but excellent dagger all around, boosting critical rate, critical damage, dexterity — all things that you need. My general recommendation is to use the Legion of the Dead armor set. Armor of the Legion.

Part of the Legion of the Dead armor set. Boosts dexterity, increasing your damage. However, you will be a bit more squishy with light armor. Warden Commander Armor. Helm of Honnleath. Helm of the Red. Free Scout Arming Cap. As previously recommend go for Legion of the Dead set pieces. Gloves of the Legion. Boots of the Legion. Cadash Stompers. Gives a boost to critical chance and dexterity, but comes with the drawback of attracting more hostility.

The High Regard of House Dace. Great amulet as it gives increased critical chance. Pearl of the Anointed. Heart of Witherfang. Cinch of Skillful Maneuvering. The recommended tactics mainly revolve around activating all the required sustained abilities. You will not use many or any spells maybe one or two at the start of the fight. Otherwise, you just need a good tank in the group and you are free to lash out with damage.

The good thing is that you do not need to get behind enemy backs as you do not do backstabs. I would say this build is the most overpowered.

You will have no equals. This type of Arcane Warrior uses spells, can act as a tank, and can easily survive most of the encounters alone. Dexterity — As you will be using your weapon to hit enemies you need to have a decent attack. For this, a minor investment in dexterity is needed. It will all depend on your items, buffs, enemies, etc. Magic — the main attribute that you must put all your points into.

It will boost the main spells that you will use constantly. Unfortunately, you will only get it at level Due to this, it is mandatory to save 3 spell points before reaching level You will need to get a Blood Wound as soon as it becomes available. Argus9 Status: Offline. By deathwing - Thu Nov 19, pm. Don't run so many buffs, you need to micro your mages better to prevent them from dying.

Make 99x mana pots with herbalism and drink one every cooldown. Pump magic for better damage. By Beowulf - Thu Nov 19, pm. Beowulf Status: Offline. By Guest - Thu Nov 19, pm. Willpower should be a fair amount. I think 50 is excessive though. User Info: contown. Depends if you're an arcane warrior or not. If you are, get some points into dexterity.

Arcane Warriors don't need any dex. You get sustainables that increase your hit rate so that you don't really need any dex other than what you get from the fade. User Info: nonlinear I put every and all points into magic. Nothing else. I usually run one mage Wynne, healer , and one lesser health or lesser mana poultice and she is full due to her high magic score.

User Info: 1zenron1. Putting all your points in magic will only serve for you getting your ass kicked even against the lower enemies on the harder difficulties. I'm a mage at the moment and pretty much all my points have gone in magic and constitution.

Only put points in things if you actually need it. I found my health dropping way too fast, so I put up my constitution, a few in cunning for the coercion skill and the rest in magic.

I could put some in dexterity but I have found my problem of dying solved itself when I suited myself up in massive armour. Willpower doesn't need to be that high. Just have enough so that you can go through a battle without being forced to use normal attacks for awhile.



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